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Firm foundation in cloth simulation and Maya dynamics. Attention to details, good organizational skills and work well in a team. Highly motivated, rapid comprehension, strong desire to learn and succeed.

Masters Degree
(2001-2003) Clemson University, South Carolina, USA
Masters of Fine Arts in Digital Production Arts (MFA in DPA)
GPA 3.95

Bachelors Degree
(1996-2000) M. S. Ramaiah Institute of Technology, Bangalore, India
Bachelor of Engineering in Computer Science
Cumulative GPA equivalent: 3.5


Work and Intern Experience

  • Character FX Animator, PDI/Dreamworks, Redwood City, CA, August 2008 - present.
    • Shrek 4 (uncredited) – cloth simulation
    • Megamind – development and setup of hero capes and other clothing garments; shot work - simulation and finaling
    • Madagaskar (in production) – garment development and setup; shot work – simulation and finaling; fur-wind interaction setups
  • FX Animator, Tippett Studio, Berkeley, CA, January 2004 – July 2008
    • Hellboy – cloth coat simulation, flotsam simulation
    • Constantine – varied dust/rust particle simulations
    • Milka (commercial) – windy fur effect
    • Son of the Mask – particle vortex effect
    • Charlotte’s Web – cloth net simulation, hay interaction with animated characters
    • The Spiderwick Chronicles – cloth coat simulations, leaf simulations, goo-splash effect
    • Beverley Hills Chihuahua – dewlap simulation, windy fur effect, object-fur interaction
  • Research Assistantship, Chemistry Department, Clemson, SC (05/01-12/03)
    • Design, development and maintenance of Environmental Chemistry website funded by NSF. (www.ces.clemson.edu/ecl)
    • Design and development of online problem sets for problem solving assessment system of IMMEX (www.immex.ucla.edu), funded by NSF.
  • Internship with SanDeigoScreenSavers.com (01/03-05/03)
    • Long distance internship as 3D modeler, texturer and animator.
  • Laptop Support Center Assistant (05/02 - 09/02)
  • Teaching Assistant (01/01 - 05/02)
    • Taught four sections of 20 students in Microsoft Office and HTML code each semester.

    • Publications

      • Maya 5.0 Savvy by Dr. John Kundert-Gibbs (2003 November) - Written the chapter on Maya Cloth. Also includes 3D images created in Maya for the color images section of the book.
      • Maya 4.5 Savvy by Dr. John Kundert-Gibbs (2003 January) - 3D images created in Maya; revision and partial rewrite of chapter on particle dynamics.


      Computer Skills

      • Multimedia: Maya, Qualoth, Syflex, Realflow, Shake, PhotoShop, After Effects, GIMP.
      • Programming Languages: C, C++, Python, MEL.
      • Operating Systems: Linux, Windows, Macintosh, Irix, Unix.


      Contributions

      • Lighting Operator at Broadway West Theater in Fremont, CA for couple of plays (2006-2007).
      • Lead Scene Painter for professional production of "The Death of a Salesman" at the Warehouse Theatre in Greenville, SC (2003).
      • Assistant lighting designer and crew at Brooks Center, Clemson, SC (2001).


      Awards

      • Kneeknocker's Nose - first place at Flickson66 Animation Festival (2003).
      • Sourdough - second place at Flickson66 Animation Festival (2003).
      • Sourdough - accepted into Eurographics animation festival (2003).
      • DinoSIG - second place at Flickson66 Animation Festival (2002).
        Team player for both animations as a modeler, animator, texturer and
        Maya cloth simulator